#include "CTemporaryObjects.h"


SphereObject::SphereObject()
{
    setType(BaseObject::TYPE_SPHERE);
    m_radius = 0;
    m_mass = 0;
}

SphereObject::~SphereObject()
{

}

void SphereObject::radius(float radius_)
{
    m_radius = radius_;
}

float SphereObject::radius()
{
    return m_radius;
}

void SphereObject::mass(float mass_)
{
    m_mass = mass_;
}

float SphereObject::mass()
{
    return m_mass;
}
